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- <th colspan="3" align="center" id="chaptername">3. Color filters</th>
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- <h3 class="title"><a id="plug-in-alienmap"></a>3.3. Alien Map</h3>
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- <p>
- This filter is found in
- <span class="guimenuitem">Image>Filters/Colors/Map/<span class="accel">A</span>lien Map</span>
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- <p>
- This filter renders very modified colors by applying trigonometric functions.
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- <dt>
- <span class="term">Preview</span>
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- <p>
- This preview displays results of filter application interactively.
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- </dd>
- <dt>
- <span class="term">Selecting function</span>
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- <dd>
- <p>
- You can select there a function, or no function, for each RVB channel.
- </p>
- <p>
- Applying trigonometric functions needs some explanations. Remind trigonometric circle, with
- radius +1 (fig.1). M point describes circle counter-clockwise. Its projection on X-axis is
- Cosine and its projection on Y-axis is Sine. We can represent sine and cosine variations
- graphically (fig.2). Pixel intensity range has been added along X-axis, from darkest (0) to
- lightest (255). Resulting pixel color is along Y-axis.
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- With <span class="guilabel">Cosine</span>, you can see that pixel 128 (Mid Tone) is mapped to 255
- (maximum color) and, more generally, mid tone pixels are subdued, while dark and light
- pixels are made more colored.
- </p>
- <p>
- With <span class="guilabel">Sine</span>, color is not much changed in mid tones. Light tones (but not the
- lightest) are boosted, and dark tones (but not the darkest ones) are subdued.
- </p>
- <p>
- As pixel color results from the three RGB channels, remaining color appears when a color is
- completely subdued. Result of light mixing is not the same as paint mixing, and the color may
- look rather odd, but are well explained in RGB space. It will be psychedelic after setting
- color intensities.
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- </dd>
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- <span class="term"> </span>
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- <span class="guilabel">Three sliders R, G, B</span> and input boxes with arrow-heads are used to set
- intensity of each R, G, B channel.
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